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 Collecting and Herblore! Different timed animations also!

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wharp
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PostSubject: Collecting and Herblore! Different timed animations also!   Fri Nov 21, 2008 12:41 am

These skills will contain the actions to pick berries and flowers and roots from tree's, and you cane make potions out of them!

Things you can pick:
Cherries
Strawberries
raspberries
Things like that, that you can eat right away.

things for herblore to pick:
Ancient oak roots
Magic roots
Bamboo leaves
Suncurn flowers,
which can be mixed to make potions, like:
Bamboo leaves + Ancient oak roots = Strength potion
Suncurn Flowers + Magic roots = Anti- poison!

About the animations..... In the video, I noticed that all of the flowers and waterfalls moved at the same time, so you could edit the source code to have a window to change the animation timing. So you could make flowers move really slowly and the waterfalls move really fast.
Maybe you could even make the animations have more than just two tiles!
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Punika
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PostSubject: Re: Collecting and Herblore! Different timed animations also!   Fri Nov 21, 2008 12:50 am

hmmm a good idea :) and its possible !

now all those masters of vb6 coding would say "this is soo hard to code"

dont need to code much with my idea :P

we could try this idea but not as complicated as you got it there

maybe only for mixing potions, and im not sure if its hard or not to limit this "skill" to specific classes ..

my idea:
get item1 and item2 to mix item3
possible for EVERYONE at "witches house" where a witch is mixing for you as long as you got all the ingredients

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Punika, you're now official weird declared
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wharp
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PostSubject: Re: Collecting and Herblore! Different timed animations also!   Fri Nov 21, 2008 3:21 am

Ya, good idea.... about the picking....

where did you learn to code VB? I looked on the internet, started out, then found out it was visual basic for microsoft or something
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JFTC
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PostSubject: Re: Collecting and Herblore! Different timed animations also!   Fri Nov 21, 2008 12:28 pm

wharp wrote:
These skills will contain the actions to pick berries and flowers and roots from tree's, and you cane make potions out of them!
It can be possible with programming/scripting.

Punika wrote:
my idea:
get item1 and item2 to mix item3
possible for EVERYONE at "witches house" where a witch is mixing for you as long as you got all the ingredients
Which I get the same idea.
I haven't bothered myself trying this.
there was/is a scripting version of this somewhere.

wharp wrote:
About the animations..... In the video, I noticed that all of the flowers and waterfalls moved at the same time, so you could edit the source code to have a window to change the animation timing. So you could make flowers move really slowly and the waterfalls move really fast.
Maybe you could even make the animations have more than just two tiles!
Currently in the engine it can only contain 2 moving pictures.
But with a bit of code editing it can be done, just have to figure out where.

wharp wrote:
where did you learn to code VB? I looked on the internet, started out, then found out it was visual basic for microsoft or something
If you know a bit of Scripting then it can be similar to programming.
Indeed it is Microsoft Visual Basic 6, there are various website where you can learn programming language.
You can also learn programming/scripting by reading other people's script.

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wharp
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PostSubject: Re: Collecting and Herblore! Different timed animations also!   Fri Nov 21, 2008 8:05 pm

I see, thanks!
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Punika
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PostSubject: Re: Collecting and Herblore! Different timed animations also!   Fri Nov 21, 2008 9:39 pm

uhm i can't code :P ima coding newb but we gotsomeone helping us :) still a secret :P even jftc doesnt know about it ^^
he is able to do nearly EVERYTHING but i asked him for some simple help first for the alpha :)

but i rly think the "witch" idea will be used
shouldnt be that hard to make it

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wharp
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PostSubject: Re: Collecting and Herblore! Different timed animations also!   Mon Nov 24, 2008 6:20 pm

what about collecting?
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Punika
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PostSubject: Re: Collecting and Herblore! Different timed animations also!   Mon Nov 24, 2008 6:37 pm

we could make monsters wich drop specific items used only for mixing smile

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wharp
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PostSubject: Re: Collecting and Herblore! Different timed animations also!   Tue Nov 25, 2008 1:57 am

psssh, slacking, jk. I think it would be kinda easy to code (from the little coding i know) where there must be a command for that or something
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